This spell increases the size of a party member by 50%. While polymorph self officially has an innate level of 4, each of the subspells that can be cast have an innate level of 3. 72 (release 06. my_pic. The spell counts as a level 2 spell for the number of spells she can cast today, but the saving throw is the same since it's still innately a level 1 spell. Extend Spell, Still Spell : Spellcraft(1), Heal(1) 10: Wizard(6): Spellcraft(1), Heal(1)In the Neverwinter Nights video game series (I'm more familiar with NWN2 specifically, which was based on D&D 3. Add in a native talk table editor, preferable one that would let you see talk table entries in the toolset. Good feats for Wizards aren't good feats for Barbarians. If you take the safer route and take them on 5 at a time, you’d need 9 spells to take them out, so you’d be one short. Improved Spell Resistance III. Armed Deflection. commands you want to paste in Neverwinter Nights. dm_allspells 1. Sunburst, a level 8 Wizard/Sorcerer Spell. If you wish to make a special potion that increase skills. navigation Fandom in: Feats in video games, Elements in Neverwinter Nights, Neverwinter Nights, and 2 more Still Spell (NWN) Edit Specifics: Still spells are cast. There's no parry/block animation at all. I just created and leveled up a sorcerer to 11 level. Not quite. mod file so instructions: extract the archive and place the file [PRC] - Pirates of the Sword Coast in your modules directory. For powergaming, Cleric 28/Bard 2/RDD 10 is probably the best build in the game. #2. Lay 5 or 6 then kite pack of enemies through it. Category page. Bard. When one has to use a spell, then Spell Focus in said spell's school is useful. Билды Невервинтер Найтс. from good/evil or lesser mind blank will protect you from the stun. ; Notes []. They have no books, no mentors, no theories - just raw power that they direct at will. )-Change: Spirit Shamans have a one in twenty-five chance upon opening their spell's known of receiving a free spell exchange, one spell per spell level. It may differ in PnP, but for NWN, they are in a class of their own. I LOVE this style of play and made a very effective one. Note: This is one of the only 2da files you can add. - Fixed NWN:EE bug that sometimes causes monsters to ignore or stop attacking players. Prohibited School: Illusion. If cast on an ally, no saving throws or spell resistance checks are necessary. Bill Lumbergh's Neverwinter Nights Cleric FAQ (08/21/02, updated 9/27/02) heavyarms@istillhateyou. Bonus feats: The epic shifter gains a bonus feat every three levels. A Wisdom of 10 + Spell Level is required to cast all Ranger Spells. lvl 1-5 Wizard (toughness, prolong spell, two weapon fight) For weapon i picked Exotic utghard dualsided sword. -Added Spell Swapping code for spontaneous casters, as per NWN2 rules. For damage spells: Silent/Still, Empower, and Maximise can ALL be situationally useful for damage spells. Aug 12, 2002. This feat may be taken multiple times, as shown: Metamagic feats. Stilled spells are cast without their somatic component, and thus are not subject to spell failure from armor check penalties. I think the best bet for your desired playstyle is fighter 2/rogue 3/wizard X or paladin 1/monk 1/sorcerer X (with all spells cast as still spells - Auto Still Spell won't be available for most of the original campaigns - literally impossible to take before level 24, with at least 21 of those levels being wizard/sorcerer). There are still a number of active RP and a handful of action servers that can be found on NWNlist. L5 - cloudkill - no save speed reduction that stacks, but expensive spell level. This guide focuses on some tips to help new players build spellcasters. we know this problem still exist in the old version of NWN, even in NWN 2, but why BeamDog ignore it and keep this problem to this remake version? didn't they test. You're literally better off just progressing your base class than taking levels in it, making it what is termed a "trap". Pale Master is a prestige class in NWN2. g Nahal's Reckless Dweomer, but can still be replenished from a regular passive 5% Wild Surge. It's terrible. You get 3 attacks and a base AB of 13 at level 20 plis decent spells. Includes elemental, spider and wyvern lines. Armored Caster. For example with Silent, Empower and Maximize, a level 20 sorcerer with 28 charisma (boosted by items) can cast 7 IGMS spells at spell levels 6, 7, 8 and 9, or 28 IGMS spells. Thus a spell that last 1 round per level or such, will continue to benefit from increased levels. The tactical flexibility offered by a mage or sorcerer is second to none. dm_allspells 1. Samael Sep 15, 2019 @ 12:41am. Spell choices are tailored to direct damage but also to buffing the Wizards' Familiar and tank. even spells that are normally not wandable in the default Neverwinter Nights, like True Strike, Expeditious Retreat, Camouflage, Entropic Shield and so on. 32 AC naked. - Blindness, slow and knockdown are powerful disabling spells. Don't bother with your summons, they eat your XP. I have no advice, but I will watch this space in case anyone has useful insight. ★♫Dartnet♫★ Feb 8 @ 11:15am. Categories Categories: Spells; Transmutation spells; Spells with icon;Which means I'm really still in the beginning. Every form of summoning, from base classes such as the wizard and the cleric, to blackguard and the shadowdancer were completely changed to follow different progressions, tiers of power and functions. Hi everyone, I have written a series of five articles on Wizard and Sorcerer Spellcasting Strategies for NWN 1 or NWN:EE. First Post. For damage spells: Silent/Still, Empower, and Maximise can ALL be situationally useful for damage spells. In other words, at levels 23, 26, and 29. Evocation do not get Conjuration spells. As you say, this would make it a little easier to play a Sorcerer as a new player. This is a shame because one of the best buff spells is level 6. This spell creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. Monster and spell-like abilities: nw_s1_xxx, x0_s1_xxx, x1_s1_xxx, x2_s1_xxx; Feats: nw_s2_xxx, x0_s2_xxx, x1_s2_xxx, x2_s2_xxx; Known Bugs. As an example, a Sorcerer could convert all level 3-9 slots, to purely variants of Flame Arrow (level 3, Fire damage), Ice Storm (level 4, Cold Damage) and Isaac’s Greater Missile Storm (level 6 , Magic damage). Only thing they have common is the D&D 3 ruleset (which is even different since NWN2 uses 3. Cast in this manner, the entire party can have the benefit of a 24 hour Haste effect. As such, I'm now wondering: are spell schools worth it, or is it better to be a generalist. However, unlike the standard d20 rules (where you'd just take an armor check penalty to attack rolls and any skill involving moving, which often isn't important for a wizard who. Appraiser. and the spell doesn't last very long. 0. Even without those spells, a wizard can tackle any situation single handedly. Neverwinter Nights; Auto-Still Spell; Topic Archived; More Topics from this Board. Automatic Still Spell. Clerics are masters of divine magic, which is especially good at healing. Columns shaded in RED on the table below will be implemented in Patch 35. Sorcerer. This should be your main focus for placing extra points at levels 4-8-12-16-20. Open the console by pressing ~ Type. Enter the pale master, who. Clerics like Chuck Norris can do eveything!Neverwinter Nights: Enhanced Edition. 6 level of red wizard. Sorceror has very limited spell selection, metamagic allows you to utilize different spell levels for the same spell and makes up for that limitation with sheer ability of. However Quickened spells can still be cast thus two per round if a quickened and normal spell is. Only spell I have had huge success with is empowered and maximised blade barrier. Mobility/Dodge/Spring Attack: Since you are a long-range attacker, you will want to stay away from the front lines. com The master server hasn't been around in a very long time. The wiz 15 had access to Premonition and his defensive spells can absorve 150 pts of damage, compared to 100 from wiz 10/pm 10,(according to nwn wiki - premonition : This grants him damage reduction 30/+5, and absorbs 10 points of melee damage per caster level before collapsing) due his CL, ohhh wait. Another downside of still meta-magic is that you basically need to ignore the level 6 spells since you can't still them (without two more feats) and all require a somatic component. kevL's. Very tanky (heavy armor, shield and buff spells), can do some magical and melee damage. Last edited by ★♫Dartnet♫★ ; Feb 8 @ 11:15am. The spells. Type of Feat: SpellPrerequisite: 21st level, Still Spell, Spellcraft27, ability to cast 9th level spells. If you wish to make a special potion that increase skills. I use the NWN2 Character editor found here NWN2 Character Editor | The Neverwinter Vault. Hi everyone, I have written a series of five articles on Wizard and Sorcerer Spellcasting Strategies for NWN 1 or NWN:EE. If you wish to make an object that provoke collateral effect on anyone that is not listed above, you'll need a bomb, not a potion. The Wizard Build is a NWN Build for BioWare's cRPG Definition of 2002, Neverwinter Nights 1. Use: A silenced spell occupies a spell slot one level higher than normal. If you want a good analogy with other classes, take the sorcerer, give him/her half the spells, but allow them to cast the spells as many times as they want. In NWN1, it's awesome how a miss can be a parry/block or a dodge animation. In other words, at levels 23, 26, and 29. I then saved the game, used the editor to edit the save game and give him 4 extra 5th level spells, saved the character, reloaded the save game, rested, then was able to cast the new spells I added. Automatic Still Spell. The animal empathy class skill has been dropped in NWN2, however it still comes up in encounter dialog with wild beasts when moving on the overland map of Storm of Zehir. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. Skill Points (*4 at 1st level): 2 + Intelligence Modifier. The story, the battles, the music, the visuals all are top notch. Needs some tweakng still, plus let me know what you think. Call up spellbook, select spells to memorize, rest. Take the Still Spell feat and then you can cast any spell no matter your chance of arcane failure. so at level 4 you could replace cantrips, at. Wizard cant heal, has poor survivability and most of its spells are useless 90% of the time. Silent spell is if you get hit by a silence spell, which I wouldn't really worry about because I. e. Билды Невервинтер Найтс. He was able to cast his first spell at the age of two, and by the age of twenty-two had become the youngest arcanist to ever create his own floating city. (so 10 for 1-5, then level 6 is 11, 7 is 13, 8 is 15 and 9 is 17). NWN2 doesn't even have proper combat animations. All base classes have +2 skill points per level over default NWN. OK so I've been playing neverwinter nights for years. Spell Resistance bonuses do not stack, so it is best to have a single item that has the highest Spell Resistance rather than mutliple items with lower SR. note: Divine Power is a 4th level Cleric spell. A spell replenished (Or Greater Wild Surge) has been removed to replenish a spell from artificial means, e. In other words, at levels 13, 16, and 19. These spells may be cast while wearing armor. In short, it depends if the touch spell haves spell. I would honestly say a nwn2ee would have been my preferred game. When I reached level 3 with my Wizard, I took Blindness/Deafness as one of my spells. Spells are the raw spells and monster abilities. In epic you can just continue wizard and/or fighter, or there are some power option 4th class too. The caster is able to defy the sands of time, casting spells, moving about, and attacking normally while the rest of the world appears suspended, as if in stasis. Virtue - Just about the most useless spell in NWN, IMHO. BUT his spells are cast as if he is level 20! A 16FS. You have also have items that grant immunity, whether to fear alone or all mind spells. • graphically awesome. 56 Spell Resistance. The console is called up by hitting the tilde ( ~) key. Descriptor (s): Component (s): Verbal. Specifics: The character cast spells as still spells without using higher-level spell slots. Since Rangers only have four spell levels, you don't need to go any higher than 14 for Wisdom. Bonus spell slots come from items and high wisdom. There are around three hundred spells in NWN, but nearly every single spell has a verbal component, even epic spells, and are vulnerable to silence. Should be scriptable. Most spells have a limit on damage, but many do not for duration. Because melee mages are absolutely a thing in NWN, both pure and multiclassed, and they are viable enough. Sorcerer. You get higher level spell slot 1 level sooner on the way up at odd levels: 3rd level wizard gets 2 first level and 1 2nd level spell. And by epic levels spell duration is a non issue. They're worse off in NWN2 since there are spells like the Orb spells that ignore Spell Resistance and some of the casters you face in PvP might be Eldritch Knights who are better meleers than Monks anyways. I love rogues in D&D. And no, it's not from something else. Feats are special features that either give a character a new capability, or improve one that they already have. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. The warlock class in Neverwinter Nights 2 is, in my opinion, a class they made for storyline purposes. Soothing Darkness Sep 9, 2018 @ 5:24pm. That’s to kill the same 15 Frost Giants. On average, they are equally good at d3. (He shouldn't try it without getting a proficiency in that armor first) However, each armor has a percentage chance of failure associated with a wizard spell (This only applies to Arcane casters: Bards, Sorcerers and Wizards). On average, they are equally good at d3. I got diamond edition on GOG and I now have purchased this so I'm wondering what the deal is because I thought that NWN was 3. put in Automatic Still Spell III for full spell casting in Heavy Armor. Furthermore, they are not considered mind-affecting, meaning that very few of your enemies will be. Use: An extended spell occupies a spell slot one level higher than normal. Epic Spell: Epic Mage Armor and Epic Spell: Epic Warding are worth getting on most Wizard builds. 2da. This feat may be taken multiple times: Automatic silent spell. In other words, at levels 13, 16, 19, 22, 25, and 28. Empower spell Edit Type of feat: metamagic ( general feat) Prerequisite: ability to cast 2nd-level spells Specifics: All variable, numeric effects of an empowered spell are increased. 4 6. For example, if you can only cast up to level 3 spells, then you will be unable to learn a level 4 spell from a scroll. Bard to the Bone Fighter(4), Bard(20), Pale Master(16) Chaotic Evil Human The goal here was to create a decent working melee Bard (or "Spellsword") in NWN. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). v. ini. The higher the die rolls, the more maximize is better than empower; so maximize is best for spells based off rolls that are d8, d10, etc, (assuming no nonvariable portion) while less effective for rolls that are d4, d3. She even has Battle Caster, not that that should make any difference. The "spell focus" feats can also be used to increase the DC of your spells, but they only apply to a few groups of spells. Level 1: Enchant Arrow +1 - Every non-magical arrow an arcane archer nocks and lets fly becomes enchanted gaining a +1 enhancement bonus. 3rd level sorcerer gets 3 first level only. If I remove the armor it. Was in NWN2. Both have high wisdom which compliments one level of monk perfectly for the large AC boost (though they need to be unarmored which plays better with a shape changing druid). In epic you can just continue wizard and/or fighter, or there are some power option 4th class too. Neverwinter Nights: Enhanced Edition. All melee weapons deal +3 damage. A bard casts arcane spells without any advance preparation, much like a sorcerer. (Spell levels 0-3, 4-6, 7-9 respectively) as still spells automatically. Appropriate spells are automatically stilled when cast - no metamagic feat needs to be applied. A spell is an invocation of arcane or divine power by a spellcaster to produce effects not achievable through more mundane means. Stilled spells are cast without their somatic component, and thus are not subject to spell failure from armor check penalties. Use. If they really plan to include that 4-multi-class-system in the revival of NWN, all efforts about theory crafting up to this point will have been in vain either way. -Change: Swapping progression now counts until level 30 (e. 2da file to the active character. Click any class name to open the post, or right click and open in a new tab. This is especially useful if the caster has been silenced. Note: This is one of the only 2da files you can add. Description: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. Spellcraft is used to identify spells and to perform counterspell. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against. 3. for neverwinter nights 2 on the pc, numbered feat list by homm_syndrome. Today we’re releasing a new update for Neverwinter Nights: Enhanced Edition. Yes: Yes: Yes: 2147483647 (int32) Maximum of 255 slots per spell level, so only 10 * 255 entries can really exist in a (limited) spellbook. Level 1: Magic Missie, Shield, Grease. Navigate to your "saves" folder under NWN open the . I don't know the real paper game never played it i know some aspects possibly would be missing or slightly different in nwn because they would not translate or simulate well into a video game. A Fighter/Mage is a hard thing to pull off in NWN. gariig. 2da. The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. Again, there is no "best" weapon until. Always minimum of 10, or (2 * Innate spell level) - 1. Allows the use of every spell in the game. I choose to go all in with 38->50 Int for DC spell casting for all the good stuff. Technically, Blackguards and Assassins do not cast proper spells in NWN2, but have a few feats. Same as regular D&D, no verbal or somatic components. If you wish to make an object that provoke collateral effect on anyone that is not listed above, you'll need a bomb, not a potion. The spells. These are Wizards, Sorcerers, Clerics and Druids. Hit die: d8 Skill points: 4 + int modifier Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. Gifted with. Compaire to a fighter or rogue. Mages can buff allies, disable opponents, nuke groups of enemies, or flat out annihilate them with save or die spells. The Bigby's line of spells are great and IGMS is an OP evocation that is often abused, especially if you take Silent or Still meta magic to gain more castings of it per day. And you can still twohand medium weapon. Login Store Community Support Change language View desktop website. In nwn choosing any wizard spec at character creation does not give you advantage in that school, only 1 extra spell slot per level. Prerequisite: Ability to cast 1st-level spells. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). I shouldn't be incurring any spell failure from light or even medium armor. Tyvolus. So being able to see invisible things doesn't help you because you can still see the thing they're hiding behind, which blocks your view of them. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. Both cleric and druid have good spells untop of there class bonuses. Since it had no somantic components, it is supposed to ignore the Arcane Spell Failure. Specifics: This feat allows the character to cast all spells of a given level range as still spells automatically. Menu. Epic spell focuses on Necromancy (fort, will), Conjuration (fort + reflex) and Illusion (will/fort). Clerics still end up being by far the more user-friendly, and hybrid insanely well into warrior types with Divine Power and other assorted Cleric buffs, but Arcane users can be very powerful as well. If wasn't by spell fixes, i would never ever touch NWN2 again. boots of the shifting sands. Lay on Hands is much better. So whats the difference between normal mages and armored ones in 3. NUI, NWNEE, spellcasting. clerics in my opinion, are the strongest spell caster class in NWN. I thought the NWN2 ones were the same as NWN1, but I just opened a save to check, and they're different. A spell replenished (Or Greater Wild Surge) has been removed to replenish a spell from artificial means, e. Anyway, you can use still spell pre epic or take automatic still spell in epic. ASF is whatever the armour states, with heavier armour having higher failure. 5e), there were two spells, "Isaac's Lesser Missile Storm" and "Isaac's Greater Missile Storm". but have their limitations. I made some adjustments to WebShaman’s build Melee Mage (Wizard 40) written in 2008: put in Light, Medium and Heavy Armor Proficiency. This needs testing but should stop spells with somatic components from being used, and Metamagic: Still could bypass it. To Wizards, magic is not a talent but a difficult, rewarding art. Appropriate spells are automatically stilled when cast - no metamagic feat needs to be applied. Have a non-Wizard who picks spell schools using PickSchool 1 allowing bonus spell slots and restricted spells; Have a limited level class (Say max level 5) with very limited spellbook that has a multipler for the caster level so they still are usable at higher levels (a 4. As an old school DND player, I started playing NWN last night for the first time with a few friends on a private server. Thu, 2017-03-09 13:26. Scythe Guard Bard(11), Red Dragon Disciple(10), Blackguard(19), Human A variant of one of the builds I did for Dew here . Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down). Epic shaman. Silent spell is used when silenced, still spell if there is arcane spell failure risk, extend spell for short and medium duration buffs, empower and maximize for damage dealing attacks, inflicting, and healing. Druid. There are probably still an. Pick one or two spell schools and take epic spell focus to improve the DC further. Added models for items, armor/clothing, placeables,. You absolutely need those metamagic feats, id even recommend silent or still to go along with it. ini Open the file and find the line. In other words, at levels 23, 26, and 29. The main changes were taking metamagic feats instead of improved combat casting and making concentration into an optional skill. Neverwinter Nights: Enhanced Edition. Also, it makes round/level duration spells a lot more useful, like darkness, war cry, or haste. They're most likely completely made up, although some of the root words still seem Greek and Latin based. Specifics: Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values. The difficulty class of this check is equal to 15 + spell. Neverwinter Nights: Enhanced Edition. Level 0 spells are automatically added I think (need to check how it all works). A stilled spell occupies a spell slot one level higher than normal. Then, type DebugMode 1 and hit the enter/return key in order to enter debug mode. I would multiclass with Rogue as you will make better use of the skill points. Reply More posts you. Spell level: bard 3; sorcerer/wizard 3; cleric with travel domain 5 Innate level: 3 School: transmutation Components: verbal, somatic Range: short (8 meters) Area of effect: single Duration: 1 round / level Save: harmless Spell resistance: no Additional counterspells: slow Description: The target of this spell is hasted, gaining +4 bonus to dodge armor class, 1. Endure Elements - The best level 1 spell, IMHO. Spells and Abilities. Think of each spell as an individual bullet that you load into your memorised slots. Most spells have a limit on damage, but many do not for duration. Base mechanics can be found on NWNWiki. During the. You have to start with int 18 and only take int at lvl up. Home;. in some mods or realms, some spell selections are just very good --- this is why i think nwn really is still the best caster mmo out there. Spell DC is based off the original spell, prior to applying the meta-magic feat. ) Level 18: Greater Spell Focus Necromancy After this, you will be in epic levels, so start taking the epic level versions of the feats above. Question about Importing saved characters. with higher levels still available as a long-term reward for investment in a character. You're going to want still spell/auto still spell in epic levels to make this work. Don't go for dexterity in NWN, as long as you make a strength rogue it plays fine. Automatic: Still Spell. 1 works, 2 or 4 will fail, 3 will only use spell resistance. you also can increase number of spells per day adding another copy in free slot of spellbook. Prerequisite: Ability to cast 3rd-level spells. A Cleric can turn. Sunburst, a level 8 Wizard/Sorcerer Spell. With each other, yes, because certain prestige classes don't exist. Polymorph Self: Innate spell level of subspells 3 → 4. Combat Casting. These will serve you well. With +2 dex/-2str, (which means it's a base 6 strength with -2 mod) unless you want to take -2 to your damage rolls you have to negate the dex bonus by adding points to str anyway. A spell in NWN, in essence, is a way to fire a script in-game that applies some effects. Neverwinter Nights series NWN1 [Spoilers]. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE) Members Online •. This was how it was in table top or any of the games, like the original BGs (2e ADnD), and Neverwinter Nights 1 & 2 (3. Columns shaded in RED on the table below will be implemented in Patch 35. Pale Master, despite the appearance and presentation, is an awful class for spellcasters. Neverwinter Nights: Enhanced Edition. If the target already had a higher spell resistance, this spell has no effect. The Automatic Still Spell feats allow casting spells in Full Plate Armor while holding a Tower Shield, without provoking arcane spell failure (earliest unlocked at level 27). There are a handful of unused columns and almost all of them are not needed for a functional "spell". Enter the pale master, who. especially if you can still stack fighter levels. When caught by surprise, they are vulnerable. Automatic still spell I and II would make the casting care-free for armored. Spells with a duration of instantaneous or permanent are not affected. This player character build (fighter 4/ wizard 6/ pale master 30, originally the Undead Lord by Christopher "cdaulepp" Aulepp) wears full plate and a tower shield, wields a scimitar, and casts automatically stilled spells. Charisma: Like Int, this isn't really important for a Ranger. I don't think either the NWN1 or NWN2 ones are based on real Latin like the BG2 ones. I have included screenshots and videos. A NUI widget that allows caster acces to their entire spellbook without a great deal of right clicking! It's very similar to the NWN2 widget spellcasters have access to. Prerequisite: Ability to cast 1st-level spells. Neverwinter Nights Essentials (2021) Collection by MusicMoto. Another downside of still meta-magic is that you basically need to ignore the level 6 spells since you can't still them (without two more feats) and all require a somatic component. Automatic Still Spell, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Epic Weapon Focus, Great Wisdom, Improved. We’ve just released patch 8193. There are also epic feats to make you able to cast spells fully armored without spell fizzle (automatic still spell 1,2 and 3).